Eureka SurveysClose (Esc)

Eureka Surveys

Designing the #1 survey app on iOS

Working at a startup · Surveys that pay cash

Role
Lead Product Designer
Timeline
Fall 2020
Platforms
iOS · Web
Team
5-person startup
Eureka Surveys app on iOS, showing survey dashboard, completion, and in-progress screens
Impact

Drove +200% user growth as lead designer of the #1 iOS survey app (100K+ reviews, 4.8 stars).

#1
Survey app on the iOS App Store
4.8★
Rating across 100K+ reviews
Platforms shipped
Context

Eureka is a native app and web product where people earn cash and sweepstake entries for daily surveys. As lead product designer at a five-person startup, I ran the end-to-end process from user research to shipping features across iOS and responsive web.

What I did

  • Shipped iOS + responsive web screens end to end
  • Ran interviews and usability tests with survey takers
  • Analyzed competitors to sharpen the earning loop
  • Designed the client-side flows for survey providers
  • Built the SEO surface: landing, FAQ, blog, and policy pages
How it works

How Eureka works

Onboard fast, then steer users to revenue-driving sweepstakes.

01 · Sign up

Web-first, for security

Because this was a cash app, sign-up ran through the web with sensitive edge cases handled up front before users reached the app.

02 · Earn

Three survey types

Quick surveys onboard and profile users; sweepstake surveys generate revenue; daily polls keep people coming back, all with micro-interactions and light gamification.

03 · Cash out

PayPal or gift cards

Once a balance passes $5, users cash out to PayPal or a catalog of gift cards: the payoff that makes the loop worth finishing.

Edge cases

The happy path was easy. The edges were the product.

As the lead designer at a five-person startup, my work spanned research, iOS and responsive web, client-facing tools, and SEO pages. But the decisions I'm proudest of came from the messy edge cases, the moments where a cash app can quietly lose a user's trust. Here are four.

Partial reward when a survey ends early
Survey no longer available

Interruption 1

Survey terminated

Third-party surveys could cut users off mid-way, with completion as low as 5%. I introduced a “rewards for terminated” pattern: a partial payout when a survey ended short, so effort never felt wasted.

Banner when survey supply is low
Daily Poll survey on mobile

Interruption 2

Low survey supply

Supply is seasonal, so an empty home screen can read as a broken app. I used honest banners telling users when to check back or when payouts were high, and added a Daily Poll (one lightweight question) to hold engagement when supply was low.

Sign-up form with disabled CTA and spinner on the button

Interruption 3

Delayed loading & rage-clicks

Users were rage-clicking the Sign-Up button through a loading modal. I grayed out the CTA and moved the spinner on top of it: a clear signal that the button wasn't clickable yet, which stopped the frustrated repeat taps.

Interruption 4

Unexpected device sizes

Monitoring behavior in LogRocket, we found most web users were on small, vertical Android tablets, not desktops. I re-examined the breakpoints and reworked the offer wall into a sliding layout whenever the device ratio dropped below 1:2.

What I learned

The early stage of a remote startup taught me more than fast prototyping and clean UI. It taught me how a business actually runs, how design decisions ripple into revenue, and how much good product work happens at the edges no one sees.

Remote team standup over video call, reviewing Google Analytics data